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Inherits From: LibTF.PersistentObject
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Inherited from LibTF.PersistentObject: id, parentId, parent, name, aName, nameIsProper, nameIrregularArticle
This field controls whether or not transformations are applied to this Person immediately.
If true, then any modification of any of this Person's Transformable fields .val or .newVal fields, as well as calls to .increase() or .decrease(), will be applied to this Person immediately.
If false, then any modification as above will be deferred until .applyTransformations() is called on this Person, or .applyTransformation() is called on the specific Transformable. That is, these modifications will be remembered secretly as they are made, but they will not be applied to the Person until .applyTransformations() is called. This is useful for games where transformations occur as the PC sleeps, as a result of the day's events, or somesuch.
If null or undefined when Persistence.setDefaults was called to create this Person, then the value of LibTF.Settings.defaultApplyTransformationsImmediately will be used.
The LibTF.Inventory object that tracks what items this Person is carrying.
The LibTF.Apparel.WornApparel object that tracks what this Person is wearing.
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Inherited from LibTF.PersistentObject: hasPersistent(), getPersistent(), setPersistent(), resetPersistent()
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FIXME Example
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FIXME Example
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FIXME Example
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FIXME Example