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A trunk or bookshelf might use an inventory to track what is held within or upon it. In a more traditional sort of location-based Twine IF, each location might even use an inventory to track what items the player can find or has dropped there. | A trunk or bookshelf might use an inventory to track what is held within or upon it. In a more traditional sort of location-based Twine IF, each location might even use an inventory to track what items the player can find or has dropped there. | ||
+ | GeneralInventory is a baseline inventory container object that can be used as-is, or subclassed to implement inventories that behave differently (as is done with Wardrobe and WornApparel). | ||
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+ | InventoryUI is a tool to render an inventory manipulation GUI into a jQuery DOM element, to allow the player to move things between inventories (ie take or drop items). |